Or you put to big of a turbo in and not any supporting hardware or software and blow your motor or not gain any performance at all.Īs you can I think about this and day dream about a game like this a lot. Meaning, you buy a C8 Corvette but throw a "designed" transmission in that could possibly hinder your car. You would have to have some understanding of gear ratios and a little more than basic mathematics. Or you could design a Transmission with say a magnesium casing (base on the cars actual geometry it has currently) and straight cut gears. There would be limits to what the real car can actually fit. The player would input measurements lets say for a flywheel in an excel style format with a rudimentary graphic that gives some visual representation of the part. You could even have a tune market where players can purchase tunes to flash their car with in-game currency earned from racing.Īnd players would be able to design parts for cars as well well like turbos, manifolds, exhaust and internal engine components using real world material and density data (players cant change mechanical properties and are server side only). There's so many things we can do now that we could not accomplish before with the technology we have in place now.
And a 'CAM Shaft Balancing' App where the player runs it and actually has to input data and remove metal or all weight to the correct side of the shaft. It would be really cool if we had an 'Engine Tuning/Design' App as well where we can bore the cylinder out or increase the stroke. I think that would add yet another tuning element to the game instead of just buy part, replace part and you're stuck with the same number across the board for all players.
You can design (mathematically with graphic) cylinder Heads in there too. If you have all seen the old software called "Desktop Dyno" you'll know what I mean. And the ability to buy ECU's in the game and tune those as well all on the 'Forza Dyno'.
Likewise, TORA uses Forza Motorsport 7 currently for the British GT esports championship, and Apex Online Racing will be launching a new touring car series based on the game very soon.Įsports isn't for everyone, but for those who are a little more serious and looking for the next challenge in their virtual racing careers, Forza Motorsport 7 has an incredibly accessible route into the true competition.Are we going to still get the same car parts upgrades that have been around since 2007? Or will we see new stuff? I'd like to see a 'Turbo Tuning' & 'Exhaust Tuning' App in the game. If you own a copy of the game you can take part in the competition. Sure, the top racers in Forza are still the guys putting in the best times and qualifying for the big races, but it's not an exclusive series. The official Le Mans esports series uses Forza 7 as the game for its own championship and has been open to all players to try and qualify through a dedicated multiplayer hopper in the game. The Forza RC World Championship is the official, Microsoft backed series, but it's by no means the only Forza-based competition out there. Going a little further from just being a good multiplayer game, Forza Motorsport 7 continues to grow as an esport for the more competitively minded players.